In a new interview with IGN, level designer Dario Casali opened up about why the company dodged making Episode Three for so long and why Alyx was the natural progression of where the series should go. For the fabled episode, "score creep" is to blame for the lack of a conclusion to the Half-Life 2 story.
Half life 1 had a body that actually had a true shape and real color. How long would it take for them to make a simple body for one person? (At least they relatively fixed thirdperson in Ep. 2 with aligning it in the proper direction.) Also, while some people aren't bothered by it, Gordon Freeman needs a voice.
One Man Army (5) - Destroy six gunships in Half-Life 2. OSHA Violation (5) - Kill 3 enemies using the crane. Pacifist (10) - Contain the Citadel core without killing any stalkers.
Starting in around July 2008, development of Half-Life 2 Episode 3 was pretty much complete. Both the developers and Valve decided that the work that was done, whIle good, wasn't the best way to end the series off on an already ancient engine. The developers almost all moved over to other projects such as Portal 2, L4D2, L4D3, VR, TF2, and CSGO.
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